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Просмотр файла: Flux.js

/**
 * Flux v4.0.4
 */
(function webpackUniversalModuleDefinition(root, factory) {
	if(typeof exports === 'object' && typeof module === 'object')
		module.exports = factory();
	else if(typeof define === 'function' && define.amd)
		define([], factory);
	else if(typeof exports === 'object')
		exports["Flux"] = factory();
	else
		root["Flux"] = factory();
})(this, function() {
return /******/ (function(modules) { // webpackBootstrap
/******/ 	// The module cache
/******/ 	var installedModules = {};

/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {

/******/ 		// Check if module is in cache
/******/ 		if(installedModules[moduleId])
/******/ 			return installedModules[moduleId].exports;

/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = installedModules[moduleId] = {
/******/ 			exports: {},
/******/ 			id: moduleId,
/******/ 			loaded: false
/******/ 		};

/******/ 		// Execute the module function
/******/ 		modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);

/******/ 		// Flag the module as loaded
/******/ 		module.loaded = true;

/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}


/******/ 	// expose the modules object (__webpack_modules__)
/******/ 	__webpack_require__.m = modules;

/******/ 	// expose the module cache
/******/ 	__webpack_require__.c = installedModules;

/******/ 	// __webpack_public_path__
/******/ 	__webpack_require__.p = "";

/******/ 	// Load entry module and return exports
/******/ 	return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {

	/**
	 * Copyright (c) Meta Platforms, Inc. and affiliates.
	 * All rights reserved.
	 *
	 * This source code is licensed under the BSD-style license found in the
	 * LICENSE file in the root directory of this source tree. An additional grant
	 * of patent rights can be found in the PATENTS file in the same directory.
	 */

	module.exports.Dispatcher = __webpack_require__(1);

/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {

	/**
	 * Copyright (c) Meta Platforms, Inc. and affiliates.
	 * All rights reserved.
	 *
	 * This source code is licensed under the BSD-style license found in the
	 * LICENSE file in the root directory of this source tree. An additional grant
	 * of patent rights can be found in the PATENTS file in the same directory.
	 *
	 * @providesModule Dispatcher
	 * 
	 * @preventMunge
	 */

	'use strict';

	function _defineProperty(obj, key, value) {
	  key = _toPropertyKey(key);
	  if (key in obj) {
	    Object.defineProperty(obj, key, {
	      value: value,
	      enumerable: true,
	      configurable: true,
	      writable: true
	    });
	  } else {
	    obj[key] = value;
	  }
	  return obj;
	}
	function _toPropertyKey(arg) {
	  var key = _toPrimitive(arg, "string");
	  return typeof key === "symbol" ? key : String(key);
	}
	function _toPrimitive(input, hint) {
	  if (typeof input !== "object" || input === null) return input;
	  var prim = input[Symbol.toPrimitive];
	  if (prim !== undefined) {
	    var res = prim.call(input, hint || "default");
	    if (typeof res !== "object") return res;
	    throw new TypeError("@@toPrimitive must return a primitive value.");
	  }
	  return (hint === "string" ? String : Number)(input);
	}
	var invariant = __webpack_require__(2);
	var _prefix = 'ID_';

	/**
	 * Dispatcher is used to broadcast payloads to registered callbacks. This is
	 * different from generic pub-sub systems in two ways:
	 *
	 *   1) Callbacks are not subscribed to particular events. Every payload is
	 *      dispatched to every registered callback.
	 *   2) Callbacks can be deferred in whole or part until other callbacks have
	 *      been executed.
	 *
	 * For example, consider this hypothetical flight destination form, which
	 * selects a default city when a country is selected:
	 *
	 *   var flightDispatcher = new Dispatcher();
	 *
	 *   // Keeps track of which country is selected
	 *   var CountryStore = {country: null};
	 *
	 *   // Keeps track of which city is selected
	 *   var CityStore = {city: null};
	 *
	 *   // Keeps track of the base flight price of the selected city
	 *   var FlightPriceStore = {price: null}
	 *
	 * When a user changes the selected city, we dispatch the payload:
	 *
	 *   flightDispatcher.dispatch({
	 *     actionType: 'city-update',
	 *     selectedCity: 'paris'
	 *   });
	 *
	 * This payload is digested by `CityStore`:
	 *
	 *   flightDispatcher.register(function(payload) {
	 *     if (payload.actionType === 'city-update') {
	 *       CityStore.city = payload.selectedCity;
	 *     }
	 *   });
	 *
	 * When the user selects a country, we dispatch the payload:
	 *
	 *   flightDispatcher.dispatch({
	 *     actionType: 'country-update',
	 *     selectedCountry: 'australia'
	 *   });
	 *
	 * This payload is digested by both stores:
	 *
	 *   CountryStore.dispatchToken = flightDispatcher.register(function(payload) {
	 *     if (payload.actionType === 'country-update') {
	 *       CountryStore.country = payload.selectedCountry;
	 *     }
	 *   });
	 *
	 * When the callback to update `CountryStore` is registered, we save a reference
	 * to the returned token. Using this token with `waitFor()`, we can guarantee
	 * that `CountryStore` is updated before the callback that updates `CityStore`
	 * needs to query its data.
	 *
	 *   CityStore.dispatchToken = flightDispatcher.register(function(payload) {
	 *     if (payload.actionType === 'country-update') {
	 *       // `CountryStore.country` may not be updated.
	 *       flightDispatcher.waitFor([CountryStore.dispatchToken]);
	 *       // `CountryStore.country` is now guaranteed to be updated.
	 *
	 *       // Select the default city for the new country
	 *       CityStore.city = getDefaultCityForCountry(CountryStore.country);
	 *     }
	 *   });
	 *
	 * The usage of `waitFor()` can be chained, for example:
	 *
	 *   FlightPriceStore.dispatchToken =
	 *     flightDispatcher.register(function(payload) {
	 *       switch (payload.actionType) {
	 *         case 'country-update':
	 *         case 'city-update':
	 *           flightDispatcher.waitFor([CityStore.dispatchToken]);
	 *           FlightPriceStore.price =
	 *             getFlightPriceStore(CountryStore.country, CityStore.city);
	 *           break;
	 *     }
	 *   });
	 *
	 * The `country-update` payload will be guaranteed to invoke the stores'
	 * registered callbacks in order: `CountryStore`, `CityStore`, then
	 * `FlightPriceStore`.
	 */
	var Dispatcher = /*#__PURE__*/function () {
	  function Dispatcher() {
	    _defineProperty(this, "_callbacks", void 0);
	    _defineProperty(this, "_isDispatching", void 0);
	    _defineProperty(this, "_isHandled", void 0);
	    _defineProperty(this, "_isPending", void 0);
	    _defineProperty(this, "_lastID", void 0);
	    _defineProperty(this, "_pendingPayload", void 0);
	    this._callbacks = {};
	    this._isDispatching = false;
	    this._isHandled = {};
	    this._isPending = {};
	    this._lastID = 1;
	  }

	  /**
	   * Registers a callback to be invoked with every dispatched payload. Returns
	   * a token that can be used with `waitFor()`.
	   */
	  var _proto = Dispatcher.prototype;
	  _proto.register = function register(callback) {
	    var id = _prefix + this._lastID++;
	    this._callbacks[id] = callback;
	    return id;
	  }

	  /**
	   * Removes a callback based on its token.
	   */;
	  _proto.unregister = function unregister(id) {
	    !this._callbacks[id] ?  true ? invariant(false, 'Dispatcher.unregister(...): `%s` does not map to a registered callback.', id) : invariant(false) : void 0;
	    delete this._callbacks[id];
	  }

	  /**
	   * Waits for the callbacks specified to be invoked before continuing execution
	   * of the current callback. This method should only be used by a callback in
	   * response to a dispatched payload.
	   */;
	  _proto.waitFor = function waitFor(ids) {
	    !this._isDispatching ?  true ? invariant(false, 'Dispatcher.waitFor(...): Must be invoked while dispatching.') : invariant(false) : void 0;
	    for (var ii = 0; ii < ids.length; ii++) {
	      var id = ids[ii];
	      if (this._isPending[id]) {
	        !this._isHandled[id] ?  true ? invariant(false, 'Dispatcher.waitFor(...): Circular dependency detected while ' + 'waiting for `%s`.', id) : invariant(false) : void 0;
	        continue;
	      }
	      !this._callbacks[id] ?  true ? invariant(false, 'Dispatcher.waitFor(...): `%s` does not map to a registered callback.', id) : invariant(false) : void 0;
	      this._invokeCallback(id);
	    }
	  }

	  /**
	   * Dispatches a payload to all registered callbacks.
	   */;
	  _proto.dispatch = function dispatch(payload) {
	    !!this._isDispatching ?  true ? invariant(false, 'Dispatch.dispatch(...): Cannot dispatch in the middle of a dispatch.') : invariant(false) : void 0;
	    this._startDispatching(payload);
	    try {
	      for (var id in this._callbacks) {
	        if (this._isPending[id]) {
	          continue;
	        }
	        this._invokeCallback(id);
	      }
	    } finally {
	      this._stopDispatching();
	    }
	  }

	  /**
	   * Is this Dispatcher currently dispatching.
	   */;
	  _proto.isDispatching = function isDispatching() {
	    return this._isDispatching;
	  }

	  /**
	   * Call the callback stored with the given id. Also do some internal
	   * bookkeeping.
	   *
	   * @internal
	   */;
	  _proto._invokeCallback = function _invokeCallback(id) {
	    this._isPending[id] = true;
	    this._callbacks[id](this._pendingPayload);
	    this._isHandled[id] = true;
	  }

	  /**
	   * Set up bookkeeping needed when dispatching.
	   *
	   * @internal
	   */;
	  _proto._startDispatching = function _startDispatching(payload) {
	    for (var id in this._callbacks) {
	      this._isPending[id] = false;
	      this._isHandled[id] = false;
	    }
	    this._pendingPayload = payload;
	    this._isDispatching = true;
	  }

	  /**
	   * Clear bookkeeping used for dispatching.
	   *
	   * @internal
	   */;
	  _proto._stopDispatching = function _stopDispatching() {
	    delete this._pendingPayload;
	    this._isDispatching = false;
	  };
	  return Dispatcher;
	}();
	module.exports = Dispatcher;

/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {

	/**
	 * Copyright (c) 2013-present, Facebook, Inc.
	 *
	 * This source code is licensed under the MIT license found in the
	 * LICENSE file in the root directory of this source tree.
	 *
	 * 
	 */
	'use strict';

	var validateFormat =  true ? function (format) {
	  if (format === undefined) {
	    throw new Error('invariant(...): Second argument must be a string.');
	  }
	} : function (format) {};
	/**
	 * Use invariant() to assert state which your program assumes to be true.
	 *
	 * Provide sprintf-style format (only %s is supported) and arguments to provide
	 * information about what broke and what you were expecting.
	 *
	 * The invariant message will be stripped in production, but the invariant will
	 * remain to ensure logic does not differ in production.
	 */

	function invariant(condition, format) {
	  for (var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {
	    args[_key - 2] = arguments[_key];
	  }
	  validateFormat(format);
	  if (!condition) {
	    var error;
	    if (format === undefined) {
	      error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
	    } else {
	      var argIndex = 0;
	      error = new Error(format.replace(/%s/g, function () {
	        return String(args[argIndex++]);
	      }));
	      error.name = 'Invariant Violation';
	    }
	    error.framesToPop = 1; // Skip invariant's own stack frame.

	    throw error;
	  }
	}
	module.exports = invariant;

/***/ })
/******/ ])
});
;

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