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Текущая директория: /opt/BitGoJS/node_modules/@mysten/bcs/dist
Просмотр файла: index.d.ts
import { toB64, fromB64 } from './b64';
import { toHEX, fromHEX } from './hex';
declare const toB58: (buffer: Uint8Array) => string;
declare const fromB58: (str: string) => Uint8Array;
export { toB58, fromB58, toB64, fromB64, fromHEX, toHEX };
/**
* Supported encodings.
* Used in `Reader.toString()` as well as in `decodeStr` and `encodeStr` functions.
*/
export type Encoding = 'base58' | 'base64' | 'hex';
/**
* Allows for array definitions for names.
* @example
* ```
* bcs.registerStructType(['vector', BCS.STRING], ...);
* // equals
* bcs.registerStructType('vector<string>', ...);
* ```
*/
export type TypeName = string | [string, ...(TypeName | string)[]];
/**
* Class used for reading BCS data chunk by chunk. Meant to be used
* by some wrapper, which will make sure that data is valid and is
* matching the desired format.
*
* @example
* // data for this example is:
* // { a: u8, b: u32, c: bool, d: u64 }
*
* let reader = new BcsReader("647f1a060001ffffe7890423c78a050102030405");
* let field1 = reader.read8();
* let field2 = reader.read32();
* let field3 = reader.read8() === '1'; // bool
* let field4 = reader.read64();
* // ....
*
* Reading vectors is another deal in bcs. To read a vector, you first need to read
* its length using {@link readULEB}. Here's an example:
* @example
* // data encoded: { field: [1, 2, 3, 4, 5] }
* let reader = new BcsReader("050102030405");
* let vec_length = reader.readULEB();
* let elements = [];
* for (let i = 0; i < vec_length; i++) {
* elements.push(reader.read8());
* }
* console.log(elements); // [1,2,3,4,5]
*
* @param {String} data HEX-encoded data (serialized BCS)
*/
export declare class BcsReader {
private dataView;
private bytePosition;
/**
* @param {Uint8Array} data Data to use as a buffer.
*/
constructor(data: Uint8Array);
/**
* Shift current cursor position by `bytes`.
*
* @param {Number} bytes Number of bytes to
* @returns {this} Self for possible chaining.
*/
shift(bytes: number): this;
/**
* Read U8 value from the buffer and shift cursor by 1.
* @returns
*/
read8(): number;
/**
* Read U16 value from the buffer and shift cursor by 2.
* @returns
*/
read16(): number;
/**
* Read U32 value from the buffer and shift cursor by 4.
* @returns
*/
read32(): number;
/**
* Read U64 value from the buffer and shift cursor by 8.
* @returns
*/
read64(): string;
/**
* Read U128 value from the buffer and shift cursor by 16.
*/
read128(): string;
/**
* Read U128 value from the buffer and shift cursor by 32.
* @returns
*/
read256(): string;
/**
* Read `num` number of bytes from the buffer and shift cursor by `num`.
* @param num Number of bytes to read.
*/
readBytes(num: number): Uint8Array;
/**
* Read ULEB value - an integer of varying size. Used for enum indexes and
* vector lengths.
* @returns {Number} The ULEB value.
*/
readULEB(): number;
/**
* Read a BCS vector: read a length and then apply function `cb` X times
* where X is the length of the vector, defined as ULEB in BCS bytes.
* @param cb Callback to process elements of vector.
* @returns {Array<Any>} Array of the resulting values, returned by callback.
*/
readVec(cb: (reader: BcsReader, i: number, length: number) => any): any[];
}
/**
* Class used to write BCS data into a buffer. Initializer requires
* some size of a buffer to init; default value for this buffer is 1KB.
*
* Most methods are chainable, so it is possible to write them in one go.
*
* @example
* let serialized = new BcsWriter()
* .write8(10)
* .write32(1000000)
* .write64(10000001000000)
* .hex();
*/
interface BcsWriterOptions {
/** The initial size (in bytes) of the buffer tht will be allocated */
size?: number;
/** The maximum size (in bytes) that the buffer is allowed to grow to */
maxSize?: number;
/** The amount of bytes that will be allocated whenever additional memory is required */
allocateSize?: number;
}
export declare class BcsWriter {
private dataView;
private bytePosition;
private size;
private maxSize;
private allocateSize;
constructor({ size, maxSize, allocateSize }?: BcsWriterOptions);
private ensureSizeOrGrow;
/**
* Shift current cursor position by `bytes`.
*
* @param {Number} bytes Number of bytes to
* @returns {this} Self for possible chaining.
*/
shift(bytes: number): this;
/**
* Write a U8 value into a buffer and shift cursor position by 1.
* @param {Number} value Value to write.
* @returns {this}
*/
write8(value: number | bigint): this;
/**
* Write a U16 value into a buffer and shift cursor position by 2.
* @param {Number} value Value to write.
* @returns {this}
*/
write16(value: number | bigint): this;
/**
* Write a U32 value into a buffer and shift cursor position by 4.
* @param {Number} value Value to write.
* @returns {this}
*/
write32(value: number | bigint): this;
/**
* Write a U64 value into a buffer and shift cursor position by 8.
* @param {bigint} value Value to write.
* @returns {this}
*/
write64(value: number | bigint): this;
/**
* Write a U128 value into a buffer and shift cursor position by 16.
*
* @param {bigint} value Value to write.
* @returns {this}
*/
write128(value: number | bigint): this;
/**
* Write a U256 value into a buffer and shift cursor position by 16.
*
* @param {bigint} value Value to write.
* @returns {this}
*/
write256(value: number | bigint): this;
/**
* Write a ULEB value into a buffer and shift cursor position by number of bytes
* written.
* @param {Number} value Value to write.
* @returns {this}
*/
writeULEB(value: number): this;
/**
* Write a vector into a buffer by first writing the vector length and then calling
* a callback on each passed value.
*
* @param {Array<Any>} vector Array of elements to write.
* @param {WriteVecCb} cb Callback to call on each element of the vector.
* @returns {this}
*/
writeVec(vector: any[], cb: (writer: BcsWriter, el: any, i: number, len: number) => void): this;
/**
* Adds support for iterations over the object.
* @returns {Uint8Array}
*/
[Symbol.iterator](): Iterator<number, Iterable<number>>;
/**
* Get underlying buffer taking only value bytes (in case initial buffer size was bigger).
* @returns {Uint8Array} Resulting bcs.
*/
toBytes(): Uint8Array;
/**
* Represent data as 'hex' or 'base64'
* @param encoding Encoding to use: 'base64' or 'hex'
*/
toString(encoding: Encoding): string;
}
/**
* Set of methods that allows data encoding/decoding as standalone
* BCS value or a part of a composed structure/vector.
*/
export interface TypeInterface {
encode: (self: BCS, data: any, options: BcsWriterOptions | undefined, typeParams: TypeName[]) => BcsWriter;
decode: (self: BCS, data: Uint8Array, typeParams: TypeName[]) => any;
_encodeRaw: (writer: BcsWriter, data: any, typeParams: TypeName[], typeMap: {
[key: string]: TypeName;
}) => BcsWriter;
_decodeRaw: (reader: BcsReader, typeParams: TypeName[], typeMap: {
[key: string]: TypeName;
}) => any;
}
/**
* Struct type definition. Used as input format in BcsConfig.types
* as well as an argument type for `bcs.registerStructType`.
*/
export type StructTypeDefinition = {
[key: string]: TypeName | StructTypeDefinition;
};
/**
* Enum type definition. Used as input format in BcsConfig.types
* as well as an argument type for `bcs.registerEnumType`.
*
* Value can be either `string` when invariant has a type or `null`
* when invariant is empty.
*
* @example
* bcs.registerEnumType('Option<T>', {
* some: 'T',
* none: null
* });
*/
export type EnumTypeDefinition = {
[key: string]: TypeName | StructTypeDefinition | null;
};
/**
* Configuration that is passed into BCS constructor.
*/
export type BcsConfig = {
/**
* Defines type name for the vector / array type.
* In Move: `vector<T>` or `vector`.
*/
vectorType: string;
/**
* Address length. Varies depending on a platform and
* has to be specified for the `address` type.
*/
addressLength: number;
/**
* Custom encoding for address. Supported values are
* either 'hex' or 'base64'.
*/
addressEncoding?: 'hex' | 'base64';
/**
* Opening and closing symbol for type parameters. Can be
* any pair of symbols (eg `['(', ')']`); default value follows
* Rust and Move: `<` and `>`.
*/
genericSeparators?: [string, string];
/**
* Type definitions for the BCS. This field allows spawning
* BCS instance from JSON or another prepared configuration.
* Optional.
*/
types?: {
structs?: {
[key: string]: StructTypeDefinition;
};
enums?: {
[key: string]: EnumTypeDefinition;
};
aliases?: {
[key: string]: string;
};
};
/**
* Whether to auto-register primitive types on launch.
*/
withPrimitives?: boolean;
};
/**
* BCS implementation for Move types and few additional built-ins.
*/
export declare class BCS {
static readonly U8: string;
static readonly U16: string;
static readonly U32: string;
static readonly U64: string;
static readonly U128: string;
static readonly U256: string;
static readonly BOOL: string;
static readonly VECTOR: string;
static readonly ADDRESS: string;
static readonly STRING: string;
static readonly HEX: string;
static readonly BASE58: string;
static readonly BASE64: string;
/**
* Map of kind `TypeName => TypeInterface`. Holds all
* callbacks for (de)serialization of every registered type.
*
* If the value stored is a string, it is treated as an alias.
*/
types: Map<string, TypeInterface | string>;
/**
* Stored BcsConfig for the current instance of BCS.
*/
protected schema: BcsConfig;
/**
* Count temp keys to generate a new one when requested.
*/
protected counter: number;
/**
* Name of the key to use for temporary struct definitions.
* Returns a temp key + index (for a case when multiple temp
* structs are processed).
*/
private tempKey;
/**
* Construct a BCS instance with a prepared schema.
*
* @param schema A prepared schema with type definitions
* @param withPrimitives Whether to register primitive types by default
*/
constructor(schema: BcsConfig | BCS);
/**
* Serialize data into bcs.
*
* @example
* bcs.registerVectorType('vector<u8>', 'u8');
*
* let serialized = BCS
* .set('vector<u8>', [1,2,3,4,5,6])
* .toBytes();
*
* console.assert(toHex(serialized) === '06010203040506');
*
* @param type Name of the type to serialize (must be registered) or a struct type.
* @param data Data to serialize.
* @param size Serialization buffer size. Default 1024 = 1KB.
* @return A BCS reader instance. Usually you'd want to call `.toBytes()`
*/
ser(type: TypeName | StructTypeDefinition, data: any, options?: BcsWriterOptions): BcsWriter;
/**
* Deserialize BCS into a JS type.
*
* @example
* let num = bcs.ser('u64', '4294967295').toString('hex');
* let deNum = bcs.de('u64', num, 'hex');
* console.assert(deNum.toString(10) === '4294967295');
*
* @param type Name of the type to deserialize (must be registered) or a struct type definition.
* @param data Data to deserialize.
* @param encoding Optional - encoding to use if data is of type String
* @return Deserialized data.
*/
de(type: TypeName | StructTypeDefinition, data: Uint8Array | string, encoding?: Encoding): any;
/**
* Check whether a `TypeInterface` has been loaded for a `type`.
* @param type Name of the type to check.
* @returns
*/
hasType(type: string): boolean;
/**
* Create an alias for a type.
* WARNING: this can potentially lead to recursion
* @param name Alias to use
* @param forType Type to reference
* @returns
*
* @example
* ```
* let bcs = new BCS(getSuiMoveConfig());
* bcs.registerAlias('ObjectDigest', BCS.BASE58);
* let b58_digest = bcs.de('ObjectDigest', '<digest_bytes>', 'base64');
* ```
*/
registerAlias(name: string, forType: string): BCS;
/**
* Method to register new types for BCS internal representation.
* For each registered type 2 callbacks must be specified and one is optional:
*
* - encodeCb(writer, data) - write a way to serialize data with BcsWriter;
* - decodeCb(reader) - write a way to deserialize data with BcsReader;
* - validateCb(data) - validate data - either return bool or throw an error
*
* @example
* // our type would be a string that consists only of numbers
* bcs.registerType('number_string',
* (writer, data) => writer.writeVec(data, (w, el) => w.write8(el)),
* (reader) => reader.readVec((r) => r.read8()).join(''), // read each value as u8
* (value) => /[0-9]+/.test(value) // test that it has at least one digit
* );
* console.log(Array.from(bcs.ser('number_string', '12345').toBytes()) == [5,1,2,3,4,5]);
*
* @param name
* @param encodeCb Callback to encode a value.
* @param decodeCb Callback to decode a value.
* @param validateCb Optional validator Callback to check type before serialization.
*/
registerType(typeName: TypeName, encodeCb: (writer: BcsWriter, data: any, typeParams: TypeName[], typeMap: {
[key: string]: TypeName;
}) => BcsWriter, decodeCb: (reader: BcsReader, typeParams: TypeName[], typeMap: {
[key: string]: TypeName;
}) => any, validateCb?: (data: any) => boolean): BCS;
/**
* Register an address type which is a sequence of U8s of specified length.
* @example
* bcs.registerAddressType('address', SUI_ADDRESS_LENGTH);
* let addr = bcs.de('address', 'c3aca510c785c7094ac99aeaa1e69d493122444df50bb8a99dfa790c654a79af');
*
* @param name Name of the address type.
* @param length Byte length of the address.
* @param encoding Encoding to use for the address type
* @returns
*/
registerAddressType(name: string, length: number, encoding?: Encoding | void): BCS;
/**
* Register custom vector type inside the bcs.
*
* @example
* bcs.registerVectorType('vector<T>'); // generic registration
* let array = bcs.de('vector<u8>', '06010203040506', 'hex'); // [1,2,3,4,5,6];
* let again = bcs.ser('vector<u8>', [1,2,3,4,5,6]).toString('hex');
*
* @param name Name of the type to register
* @param elementType Optional name of the inner type of the vector
* @return Returns self for chaining.
*/
private registerVectorType;
/**
* Safe method to register a custom Move struct. The first argument is a name of the
* struct which is only used on the FrontEnd and has no affect on serialization results,
* and the second is a struct description passed as an Object.
*
* The description object MUST have the same order on all of the platforms (ie in Move
* or in Rust).
*
* @example
* // Move / Rust struct
* // struct Coin {
* // value: u64,
* // owner: vector<u8>, // name // Vec<u8> in Rust
* // is_locked: bool,
* // }
*
* bcs.registerStructType('Coin', {
* value: bcs.U64,
* owner: bcs.STRING,
* is_locked: bcs.BOOL
* });
*
* // Created in Rust with diem/bcs
* // let rust_bcs_str = '80d1b105600000000e4269672057616c6c65742047757900';
* let rust_bcs_str = [ // using an Array here as BCS works with Uint8Array
* 128, 209, 177, 5, 96, 0, 0,
* 0, 14, 66, 105, 103, 32, 87,
* 97, 108, 108, 101, 116, 32, 71,
* 117, 121, 0
* ];
*
* // Let's encode the value as well
* let test_set = bcs.ser('Coin', {
* owner: 'Big Wallet Guy',
* value: '412412400000',
* is_locked: false,
* });
*
* console.assert(Array.from(test_set.toBytes()) === rust_bcs_str, 'Whoopsie, result mismatch');
*
* @param name Name of the type to register.
* @param fields Fields of the struct. Must be in the correct order.
* @return Returns BCS for chaining.
*/
registerStructType(typeName: TypeName, fields: StructTypeDefinition): BCS;
/**
* Safe method to register custom enum type where each invariant holds the value of another type.
* @example
* bcs.registerStructType('Coin', { value: 'u64' });
* bcs.registerEnumType('MyEnum', {
* single: 'Coin',
* multi: 'vector<Coin>',
* empty: null
* });
*
* console.log(
* bcs.de('MyEnum', 'AICWmAAAAAAA', 'base64'), // { single: { value: 10000000 } }
* bcs.de('MyEnum', 'AQIBAAAAAAAAAAIAAAAAAAAA', 'base64') // { multi: [ { value: 1 }, { value: 2 } ] }
* )
*
* // and serialization
* bcs.ser('MyEnum', { single: { value: 10000000 } }).toBytes();
* bcs.ser('MyEnum', { multi: [ { value: 1 }, { value: 2 } ] });
*
* @param name
* @param variants
*/
registerEnumType(typeName: TypeName, variants: EnumTypeDefinition): BCS;
/**
* Get a set of encoders/decoders for specific type.
* Mainly used to define custom type de/serialization logic.
*
* @param type
* @returns {TypeInterface}
*/
getTypeInterface(type: string): TypeInterface;
/**
* Parse a type name and get the type's generics.
* @example
* let { typeName, typeParams } = parseTypeName('Option<Coin<SUI>>');
* // typeName: Option
* // typeParams: [ 'Coin<SUI>' ]
*
* @param name Name of the type to process
* @returns Object with typeName and typeParams listed as Array
*/
parseTypeName(name: TypeName): {
name: string;
params: TypeName[];
};
}
/**
* Encode data with either `hex` or `base64`.
*
* @param {Uint8Array} data Data to encode.
* @param {String} encoding Encoding to use: base64 or hex
* @return {String} Encoded value.
*/
export declare function encodeStr(data: Uint8Array, encoding: Encoding): string;
/**
* Decode either `base64` or `hex` data.
*
* @param {String} data Data to encode.
* @param {String} encoding Encoding to use: base64 or hex
* @return {Uint8Array} Encoded value.
*/
export declare function decodeStr(data: string, encoding: Encoding): Uint8Array;
/**
* Register the base set of primitive and common types.
* Is called in the `BCS` constructor automatically but can
* be ignored if the `withPrimitives` argument is not set.
*/
export declare function registerPrimitives(bcs: BCS): void;
export declare function getRustConfig(): BcsConfig;
export declare function getSuiMoveConfig(): BcsConfig;
export declare function splitGenericParameters(str: string, genericSeparators?: [string, string]): string[];
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