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Текущая директория: /opt/BitGoJS/node_modules/xrpl/src/client

Просмотр файла: connection.ts

/* eslint-disable max-lines -- Connection is a large file w/ lots of imports/exports */
import type { Agent } from 'http'

import { bytesToHex, hexToString } from '@xrplf/isomorphic/utils'
import WebSocket, { ClientOptions } from '@xrplf/isomorphic/ws'
import { EventEmitter } from 'eventemitter3'

import {
  DisconnectedError,
  NotConnectedError,
  ConnectionError,
  XrplError,
} from '../errors'
import type { APIVersion, RequestResponseMap } from '../models'
import { BaseRequest } from '../models/methods/baseMethod'

import ConnectionManager from './ConnectionManager'
import ExponentialBackoff from './ExponentialBackoff'
import RequestManager from './RequestManager'

const SECONDS_PER_MINUTE = 60
const TIMEOUT = 20
const CONNECTION_TIMEOUT = 5

/**
 * ConnectionOptions is the configuration for the Connection class.
 */
interface ConnectionOptions {
  trace?: boolean | ((id: string, message: string) => void)
  headers?: { [key: string]: string }
  agent?: Agent
  authorization?: string
  connectionTimeout: number
  timeout: number
}

/**
 * ConnectionUserOptions is the user-provided configuration object. All configuration
 * is optional, so any ConnectionOptions configuration that has a default value is
 * still optional at the point that the user provides it.
 */
export type ConnectionUserOptions = Partial<ConnectionOptions>

/**
 * Represents an intentionally triggered web-socket disconnect code.
 * WebSocket spec allows 4xxx codes for app/library specific codes.
 * See: https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent
 */
export const INTENTIONAL_DISCONNECT_CODE = 4000

type WebsocketState = 0 | 1 | 2 | 3

/**
 * Create a new websocket given your URL and optional proxy/certificate
 * configuration.
 *
 * @param url - The URL to connect to.
 * @param config - THe configuration options for the WebSocket.
 * @returns A Websocket that fits the given configuration parameters.
 */
function createWebSocket(
  url: string,
  config: ConnectionOptions,
): WebSocket | null {
  const options: ClientOptions = {
    agent: config.agent,
  }
  if (config.headers) {
    options.headers = config.headers
  }
  if (config.authorization != null) {
    options.headers = {
      ...options.headers,
      Authorization: `Basic ${btoa(config.authorization)}`,
    }
  }
  const websocketOptions = { ...options }
  return new WebSocket(url, websocketOptions)
}

/**
 * Ws.send(), but promisified.
 *
 * @param ws - Websocket to send with.
 * @param message - Message to send.
 * @returns When the message has been sent.
 */
async function websocketSendAsync(
  ws: WebSocket,
  message: string,
): Promise<void> {
  return new Promise<void>((resolve, reject) => {
    ws.send(message, (error) => {
      if (error) {
        reject(new DisconnectedError(error.message, error))
      } else {
        resolve()
      }
    })
  })
}

/**
 * The main Connection class. Responsible for connecting to & managing
 * an active WebSocket connection to a XRPL node.
 */
export class Connection extends EventEmitter {
  private readonly url: string | undefined
  private ws: WebSocket | null = null
  // Typing necessary for Jest tests running in browser
  private reconnectTimeoutID: null | ReturnType<typeof setTimeout> = null
  // Typing necessary for Jest tests running in browser
  private heartbeatIntervalID: null | ReturnType<typeof setTimeout> = null
  private readonly retryConnectionBackoff = new ExponentialBackoff({
    min: 100,
    max: SECONDS_PER_MINUTE * 1000,
  })

  private readonly config: ConnectionOptions
  private readonly requestManager = new RequestManager()
  private readonly connectionManager = new ConnectionManager()

  /**
   * Creates a new Connection object.
   *
   * @param url - URL to connect to.
   * @param options - Options for the Connection object.
   */
  public constructor(url?: string, options: ConnectionUserOptions = {}) {
    super()
    this.url = url
    this.config = {
      timeout: TIMEOUT * 1000,
      connectionTimeout: CONNECTION_TIMEOUT * 1000,
      ...options,
    }
    if (typeof options.trace === 'function') {
      this.trace = options.trace
    } else if (options.trace) {
      // eslint-disable-next-line no-console -- Used for tracing only
      this.trace = console.log
    }
  }

  /**
   * Gets the state of the websocket.
   *
   * @returns The Websocket's ready state.
   */
  private get state(): WebsocketState {
    return this.ws ? this.ws.readyState : WebSocket.CLOSED
  }

  /**
   * Returns whether the server should be connected.
   *
   * @returns Whether the server should be connected.
   */
  private get shouldBeConnected(): boolean {
    return this.ws !== null
  }

  /**
   * Returns whether the websocket is connected.
   *
   * @returns Whether the websocket connection is open.
   */
  public isConnected(): boolean {
    return this.state === WebSocket.OPEN
  }

  /**
   * Connects the websocket to the provided URL.
   *
   * @returns When the websocket is connected.
   * @throws ConnectionError if there is a connection error, RippleError if there is already a WebSocket in existence.
   */
  // eslint-disable-next-line max-lines-per-function -- Necessary
  public async connect(): Promise<void> {
    if (this.isConnected()) {
      return Promise.resolve()
    }
    if (this.state === WebSocket.CONNECTING) {
      return this.connectionManager.awaitConnection()
    }
    if (!this.url) {
      return Promise.reject(
        new ConnectionError('Cannot connect because no server was specified'),
      )
    }
    if (this.ws != null) {
      return Promise.reject(
        new XrplError('Websocket connection never cleaned up.', {
          state: this.state,
        }),
      )
    }

    // Create the connection timeout, in case the connection hangs longer than expected.
    const connectionTimeoutID: ReturnType<typeof setTimeout> = setTimeout(
      () => {
        this.onConnectionFailed(
          new ConnectionError(
            `Error: connect() timed out after ${this.config.connectionTimeout} ms. If your internet connection is working, the ` +
              `rippled server may be blocked or inaccessible. You can also try setting the 'connectionTimeout' option in the Client constructor.`,
          ),
        )
      },
      this.config.connectionTimeout,
    )
    // Connection listeners: these stay attached only until a connection is done/open.
    this.ws = createWebSocket(this.url, this.config)

    if (this.ws == null) {
      throw new XrplError('Connect: created null websocket')
    }

    this.ws.on('error', (error) => this.onConnectionFailed(error))
    this.ws.on('error', () => clearTimeout(connectionTimeoutID))
    this.ws.on('close', (reason) => this.onConnectionFailed(reason))
    this.ws.on('close', () => clearTimeout(connectionTimeoutID))
    this.ws.once('open', () => {
      void this.onceOpen(connectionTimeoutID)
    })
    return this.connectionManager.awaitConnection()
  }

  /**
   * Disconnect the websocket connection.
   * We never expect this method to reject. Even on "bad" disconnects, the websocket
   * should still successfully close with the relevant error code returned.
   * See https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent for the full list.
   * If no open websocket connection exists, resolve with no code (`undefined`).
   *
   * @returns A promise containing either `undefined` or a disconnected code, that resolves when the connection is destroyed.
   */
  public async disconnect(): Promise<number | undefined> {
    this.clearHeartbeatInterval()
    if (this.reconnectTimeoutID !== null) {
      clearTimeout(this.reconnectTimeoutID)
      this.reconnectTimeoutID = null
    }
    if (this.state === WebSocket.CLOSED) {
      return Promise.resolve(undefined)
    }
    if (this.ws == null) {
      return Promise.resolve(undefined)
    }

    return new Promise((resolve) => {
      if (this.ws == null) {
        resolve(undefined)
      }
      if (this.ws != null) {
        this.ws.once('close', (code) => resolve(code))
      }
      /*
       * Connection already has a disconnect handler for the disconnect logic.
       * Just close the websocket manually (with our "intentional" code) to
       * trigger that.
       */
      if (this.ws != null && this.state !== WebSocket.CLOSING) {
        this.ws.close(INTENTIONAL_DISCONNECT_CODE)
      }
    })
  }

  /**
   * Disconnect the websocket, then connect again.
   *
   */
  public async reconnect(): Promise<void> {
    /*
     * NOTE: We currently have a "reconnecting" event, but that only triggers
     * through an unexpected connection retry logic.
     * See: https://github.com/XRPLF/xrpl.js/pull/1101#issuecomment-565360423
     */
    this.emit('reconnect')
    await this.disconnect()
    await this.connect()
  }

  /**
   * Sends a request to the rippled server.
   *
   * @param request - The request to send to the server.
   * @param timeout - How long the Connection instance should wait before assuming that there will not be a response.
   * @returns The response from the rippled server.
   * @throws NotConnectedError if the Connection isn't connected to a server.
   */
  public async request<
    R extends BaseRequest,
    T = RequestResponseMap<R, APIVersion>,
  >(request: R, timeout?: number): Promise<T> {
    if (!this.shouldBeConnected || this.ws == null) {
      throw new NotConnectedError(JSON.stringify(request), request)
    }
    const [id, message, responsePromise] = this.requestManager.createRequest<
      R,
      T
    >(request, timeout ?? this.config.timeout)
    this.trace('send', message)
    websocketSendAsync(this.ws, message).catch((error) => {
      this.requestManager.reject(id, error)
    })

    return responsePromise
  }

  /**
   * Get the Websocket connection URL.
   *
   * @returns The Websocket connection URL.
   */
  public getUrl(): string {
    return this.url ?? ''
  }

  // eslint-disable-next-line @typescript-eslint/no-empty-function, class-methods-use-this -- Does nothing on default
  public readonly trace: (id: string, message: string) => void = () => {}

  /**
   * Handler for when messages are received from the server.
   *
   * @param message - The message received from the server.
   */
  private onMessage(message): void {
    this.trace('receive', message)
    let data: Record<string, unknown>
    try {
      // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment -- Must be a JSON dictionary
      data = JSON.parse(message)
    } catch (error) {
      if (error instanceof Error) {
        this.emit('error', 'badMessage', error.message, message)
      }
      return
    }
    if (data.type == null && data.error) {
      // e.g. slowDown
      this.emit('error', data.error, data.error_message, data)
      return
    }
    if (data.type) {
      // eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Should be true
      this.emit(data.type as string, data)
    }
    if (data.type === 'response') {
      try {
        this.requestManager.handleResponse(data)
      } catch (error) {
        // eslint-disable-next-line max-depth -- okay here
        if (error instanceof Error) {
          this.emit('error', 'badMessage', error.message, message)
        } else {
          this.emit('error', 'badMessage', error, error)
        }
      }
    }
  }

  /**
   * Handler for what to do once the connection to the server is open.
   *
   * @param connectionTimeoutID - Timeout in case the connection hangs longer than expected.
   * @returns A promise that resolves to void when the connection is fully established.
   * @throws Error if the websocket initialized is somehow null.
   */
  // eslint-disable-next-line max-lines-per-function -- Many error code conditionals to check.
  private async onceOpen(
    connectionTimeoutID: ReturnType<typeof setTimeout>,
  ): Promise<void> {
    if (this.ws == null) {
      throw new XrplError('onceOpen: ws is null')
    }

    // Once the connection completes successfully, remove all old listeners
    this.ws.removeAllListeners()
    clearTimeout(connectionTimeoutID)
    // Add new, long-term connected listeners for messages and errors
    this.ws.on('message', (message: string) => this.onMessage(message))
    this.ws.on('error', (error) =>
      this.emit('error', 'websocket', error.message, error),
    )
    // Handle a closed connection: reconnect if it was unexpected
    this.ws.once('close', (code?: number, reason?: Uint8Array) => {
      if (this.ws == null) {
        throw new XrplError('onceClose: ws is null')
      }

      this.clearHeartbeatInterval()
      this.requestManager.rejectAll(
        new DisconnectedError(
          `websocket was closed, ${
            reason ? hexToString(bytesToHex(reason)) : ''
          }`,
        ),
      )
      this.ws.removeAllListeners()
      this.ws = null

      if (code === undefined) {
        // Useful to keep this code for debugging purposes.
        // const reasonText = reason ? reason.toString() : 'undefined'
        // // eslint-disable-next-line no-console -- The error is helpful for debugging.
        // console.error(
        //   `Disconnected but the disconnect code was undefined (The given reason was ${reasonText}).` +
        //     `This could be caused by an exception being thrown during a 'connect' callback. ` +
        //     `Disconnecting with code 1011 to indicate an internal error has occurred.`,
        // )

        /*
         * Error code 1011 represents an Internal Error according to
         * https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent/code
         */
        const internalErrorCode = 1011
        this.emit('disconnected', internalErrorCode)
      } else {
        this.emit('disconnected', code)
      }

      /*
       * If this wasn't a manual disconnect, then lets reconnect ASAP.
       * Code can be undefined if there's an exception while connecting.
       */
      if (code !== INTENTIONAL_DISCONNECT_CODE && code !== undefined) {
        this.intentionalDisconnect()
      }
    })
    // Finalize the connection and resolve all awaiting connect() requests
    try {
      this.retryConnectionBackoff.reset()
      this.startHeartbeatInterval()
      this.connectionManager.resolveAllAwaiting()
      this.emit('connected')
    } catch (error) {
      if (error instanceof Error) {
        this.connectionManager.rejectAllAwaiting(error)
        // Ignore this error, propagate the root cause.
        // eslint-disable-next-line @typescript-eslint/no-empty-function -- Need empty catch
        await this.disconnect().catch(() => {})
      }
    }
  }

  private intentionalDisconnect(): void {
    const retryTimeout = this.retryConnectionBackoff.duration()
    this.trace('reconnect', `Retrying connection in ${retryTimeout}ms.`)
    this.emit('reconnecting', this.retryConnectionBackoff.attempts)
    /*
     * Start the reconnect timeout, but set it to `this.reconnectTimeoutID`
     * so that we can cancel one in-progress on disconnect.
     */
    this.reconnectTimeoutID = setTimeout(() => {
      this.reconnect().catch((error: Error) => {
        this.emit('error', 'reconnect', error.message, error)
      })
    }, retryTimeout)
  }

  /**
   * Clears the heartbeat connection interval.
   */
  private clearHeartbeatInterval(): void {
    if (this.heartbeatIntervalID) {
      clearInterval(this.heartbeatIntervalID)
    }
  }

  /**
   * Starts a heartbeat to check the connection with the server.
   *
   */
  private startHeartbeatInterval(): void {
    this.clearHeartbeatInterval()
    this.heartbeatIntervalID = setInterval(() => {
      void this.heartbeat()
    }, this.config.timeout)
  }

  /**
   * A heartbeat is just a "ping" command, sent on an interval.
   * If this succeeds, we're good. If it fails, disconnect so that the consumer can reconnect, if desired.
   *
   * @returns A Promise that resolves to void when the heartbeat returns successfully.
   */
  private async heartbeat(): Promise<void> {
    this.request({ command: 'ping' }).catch(async () => {
      return this.reconnect().catch((error: Error) => {
        this.emit('error', 'reconnect', error.message, error)
      })
    })
  }

  /**
   * Process a failed connection.
   *
   * @param errorOrCode - (Optional) Error or code for connection failure.
   */
  private onConnectionFailed(errorOrCode: Error | number | null): void {
    if (this.ws) {
      this.ws.removeAllListeners()
      this.ws.on('error', () => {
        /*
         * Correctly listen for -- but ignore -- any future errors: If you
         * don't have a listener on "error" node would log a warning on error.
         */
      })
      this.ws.close()
      this.ws = null
    }
    if (typeof errorOrCode === 'number') {
      this.connectionManager.rejectAllAwaiting(
        new NotConnectedError(`Connection failed with code ${errorOrCode}.`, {
          code: errorOrCode,
        }),
      )
    } else if (errorOrCode?.message) {
      this.connectionManager.rejectAllAwaiting(
        new NotConnectedError(errorOrCode.message, errorOrCode),
      )
    } else {
      this.connectionManager.rejectAllAwaiting(
        new NotConnectedError('Connection failed.'),
      )
    }
  }
}

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