PHP WebShell
Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/mounting
Просмотр файла: MountingCoordinator.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <chrono>
#include <condition_variable>
#include <optional>
#include <react/renderer/debug/flags.h>
#include <react/renderer/mounting/Differentiator.h>
#include <react/renderer/mounting/MountingOverrideDelegate.h>
#include <react/renderer/mounting/MountingTransaction.h>
#include <react/renderer/mounting/ShadowTreeRevision.h>
#include <react/renderer/mounting/TelemetryController.h>
#ifdef RN_SHADOW_TREE_INTROSPECTION
#include <react/renderer/mounting/stubs/stubs.h>
#endif
namespace facebook::react {
/*
* Stores inside all non-mounted yet revisions of a shadow tree and coordinates
* mounting. The object stores the most recent mounted revision and the most
* recent committed one. Then when a new mounting transaction is requested the
* object generates mutation instructions and returns it as a
* `MountingTransaction`.
*/
class MountingCoordinator final {
public:
/*
* The constructor is meant to be used only inside `ShadowTree`, and it's
* `public` only to enable using with `std::make_shared<>`.
*/
MountingCoordinator(const ShadowTreeRevision& baseRevision);
/*
* Returns the id of the surface that the coordinator belongs to.
*/
SurfaceId getSurfaceId() const;
/*
* Computes a consequent mounting transaction and returns it.
* The returning transaction can accumulate multiple recent revisions of a
* shadow tree. Returns empty optional if there no new shadow tree revision to
* mount.
* The method is thread-safe and can be called from any thread.
* However, a consumer should always call it on the same thread (e.g. on the
* main thread) or ensure sequentiality of mount transactions separately.
*
* `willPerformAsynchronously` indicates if this transaction is going to be
* applied asynchronously after this call. The preferred model is to apply
* them synchronously but Android doesn't follow it yet (it calls
* `pullTransaction` from the JS thread and schedules the updates
* asynchronously on the UI thread).
* If this is `true`, then `hasPendingTransactions` will continue returning
* `true` until `didPerformAsyncTransactions` is called.
*/
std::optional<MountingTransaction> pullTransaction(
bool willPerformAsynchronously = false) const;
/*
* This method is used to notify that transactions that weren't performed
* synchronously when calling `pullTransaction` were effectively applied
* on the UI thread.
*
* NOTE: This is only necessary on Android and can be removed when it's
* migrated to a pull model (as the rest of platforms).
*/
void didPerformAsyncTransactions() const;
/*
* Indicates if there are transactions waiting to be consumed and mounted on
* the host platform. This can be useful to determine if side-effects of
* mounting can be expected after some operations (like IntersectionObserver
* initial paint notifications).
*/
bool hasPendingTransactions() const;
/*
* Blocks the current thread until a new mounting transaction is available or
* after the specified `timeout` duration.
* Returns `false` if a timeout occurred before a new transaction available.
* Call `pullTransaction` right after the method to retrieve the transaction.
* Similarly to `pullTransaction` this method is thread-safe but the consumer
* should call it on the same thread (e.g. on the main thread) or ensure
* sequentiality of mount transactions separately.
*/
bool waitForTransaction(std::chrono::duration<double> timeout) const;
const TelemetryController& getTelemetryController() const;
ShadowTreeRevision getBaseRevision() const;
/*
* Methods from this section are meant to be used by
* `MountingOverrideDelegate` only.
*/
public:
void updateBaseRevision(const ShadowTreeRevision& baseRevision) const;
void resetLatestRevision() const;
void setMountingOverrideDelegate(
std::weak_ptr<const MountingOverrideDelegate> delegate) const;
/*
* Methods from this section are meant to be used by `ShadowTree` only.
*/
private:
friend class ShadowTree;
void push(ShadowTreeRevision revision) const;
/*
* Revokes the last pushed `ShadowTreeRevision`.
* Generating a `MountingTransaction` requires some resources which the
* `MountingCoordinator` does not own (e.g. `ComponentDescriptor`s). Revoking
* committed revisions allows the owner (a Shadow Tree) to make sure that
* those resources will not be accessed (e.g. by the Mounting Layer).
*/
void revoke() const;
private:
const SurfaceId surfaceId_;
// Protects access to `baseRevision_`, `lastRevision_` and
// `mountingOverrideDelegate_`.
mutable std::mutex mutex_;
mutable ShadowTreeRevision baseRevision_;
mutable bool hasPendingTransactionsOverride_{false};
mutable std::optional<ShadowTreeRevision> lastRevision_{};
mutable MountingTransaction::Number number_{0};
mutable std::condition_variable signal_;
mutable std::vector<std::weak_ptr<const MountingOverrideDelegate>>
mountingOverrideDelegates_;
TelemetryController telemetryController_;
#ifdef RN_SHADOW_TREE_INTROSPECTION
mutable StubViewTree stubViewTree_; // Protected by `mutex_`.
#endif
};
} // namespace facebook::react
Выполнить команду
Для локальной разработки. Не используйте в интернете!