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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/graphics
Просмотр файла: BlendMode.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <optional>
#include <string_view>
namespace facebook::react {
enum class BlendMode {
Normal,
Multiply,
Screen,
Overlay,
Darken,
Lighten,
ColorDodge,
ColorBurn,
HardLight,
SoftLight,
Difference,
Exclusion,
Hue,
Saturation,
Color,
Luminosity,
};
inline std::optional<BlendMode> blendModeFromString(
std::string_view blendModeName) {
if (blendModeName == "normal") {
return BlendMode::Normal;
} else if (blendModeName == "multiply") {
return BlendMode::Multiply;
} else if (blendModeName == "screen") {
return BlendMode::Screen;
} else if (blendModeName == "overlay") {
return BlendMode::Overlay;
} else if (blendModeName == "darken") {
return BlendMode::Darken;
} else if (blendModeName == "lighten") {
return BlendMode::Lighten;
} else if (blendModeName == "color-dodge") {
return BlendMode::ColorDodge;
} else if (blendModeName == "color-burn") {
return BlendMode::ColorBurn;
} else if (blendModeName == "hard-light") {
return BlendMode::HardLight;
} else if (blendModeName == "soft-light") {
return BlendMode::SoftLight;
} else if (blendModeName == "difference") {
return BlendMode::Difference;
} else if (blendModeName == "exclusion") {
return BlendMode::Exclusion;
} else if (blendModeName == "hue") {
return BlendMode::Hue;
} else if (blendModeName == "saturation") {
return BlendMode::Saturation;
} else if (blendModeName == "color") {
return BlendMode::Color;
} else if (blendModeName == "luminosity") {
return BlendMode::Luminosity;
} else {
return std::nullopt;
}
}
inline std::string toString(const BlendMode& blendMode) {
switch (blendMode) {
case BlendMode::Normal:
return "normal";
case BlendMode::Multiply:
return "multiply";
case BlendMode::Screen:
return "screen";
case BlendMode::Overlay:
return "overlay";
case BlendMode::Darken:
return "darken";
case BlendMode::Lighten:
return "lighten";
case BlendMode::ColorDodge:
return "color-dodge";
case BlendMode::ColorBurn:
return "color-burn";
case BlendMode::HardLight:
return "hard-light";
case BlendMode::SoftLight:
return "soft-light";
case BlendMode::Difference:
return "difference";
case BlendMode::Exclusion:
return "exclusion";
case BlendMode::Hue:
return "hue";
case BlendMode::Saturation:
return "saturation";
case BlendMode::Color:
return "color";
case BlendMode::Luminosity:
return "luminosity";
}
}
} // namespace facebook::react
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