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Просмотр файла: AccessibilityPrimitives.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <cinttypes>
#include <optional>
#include <string>
#include <vector>
namespace facebook::react {
enum class AccessibilityTraits : uint32_t {
None = 0,
Button = (1 << 0),
Link = (1 << 1),
Image = (1 << 2),
Selected = (1 << 3),
PlaysSound = (1 << 4),
KeyboardKey = (1 << 5),
StaticText = (1 << 6),
SummaryElement = (1 << 7),
NotEnabled = (1 << 8),
UpdatesFrequently = (1 << 9),
SearchField = (1 << 10),
StartsMediaSession = (1 << 11),
Adjustable = (1 << 12),
AllowsDirectInteraction = (1 << 13),
CausesPageTurn = (1 << 14),
Header = (1 << 15),
Switch = (1 << 16),
TabBar = (1 << 17),
};
constexpr enum AccessibilityTraits operator|(
const enum AccessibilityTraits lhs,
const enum AccessibilityTraits rhs) {
return (enum AccessibilityTraits)((uint32_t)lhs | (uint32_t)rhs);
}
constexpr enum AccessibilityTraits operator&(
const enum AccessibilityTraits lhs,
const enum AccessibilityTraits rhs) {
return (enum AccessibilityTraits)((uint32_t)lhs & (uint32_t)rhs);
}
struct AccessibilityAction {
std::string name;
std::optional<std::string> label{};
};
inline std::string toString(const AccessibilityAction& accessibilityAction) {
std::string result = accessibilityAction.name;
if (accessibilityAction.label.has_value()) {
result += ": '" + accessibilityAction.label.value() + "'";
}
return result;
}
inline std::string toString(
std::vector<AccessibilityAction> accessibilityActions) {
std::string result = "[";
for (size_t i = 0; i < accessibilityActions.size(); i++) {
result += toString(accessibilityActions[i]);
if (i < accessibilityActions.size() - 1) {
result += ", ";
}
}
result += "]";
return result;
}
inline static bool operator==(
const AccessibilityAction& lhs,
const AccessibilityAction& rhs) {
return lhs.name == rhs.name && lhs.label == rhs.label;
}
inline static bool operator!=(
const AccessibilityAction& lhs,
const AccessibilityAction& rhs) {
return !(rhs == lhs);
}
struct AccessibilityState {
bool disabled{false};
bool selected{false};
bool busy{false};
std::optional<bool> expanded{std::nullopt};
enum { Unchecked, Checked, Mixed, None } checked{None};
};
constexpr bool operator==(
const AccessibilityState& lhs,
const AccessibilityState& rhs) {
return lhs.disabled == rhs.disabled && lhs.selected == rhs.selected &&
lhs.checked == rhs.checked && lhs.busy == rhs.busy &&
lhs.expanded == rhs.expanded;
}
constexpr bool operator!=(
const AccessibilityState& lhs,
const AccessibilityState& rhs) {
return !(rhs == lhs);
}
struct AccessibilityLabelledBy {
std::vector<std::string> value{};
};
inline static bool operator==(
const AccessibilityLabelledBy& lhs,
const AccessibilityLabelledBy& rhs) {
return lhs.value == rhs.value;
}
inline static bool operator!=(
const AccessibilityLabelledBy& lhs,
const AccessibilityLabelledBy& rhs) {
return !(lhs == rhs);
}
struct AccessibilityValue {
std::optional<int> min;
std::optional<int> max;
std::optional<int> now;
std::optional<std::string> text{};
};
constexpr bool operator==(
const AccessibilityValue& lhs,
const AccessibilityValue& rhs) {
return lhs.min == rhs.min && lhs.max == rhs.max && lhs.now == rhs.now &&
lhs.text == rhs.text;
}
constexpr bool operator!=(
const AccessibilityValue& lhs,
const AccessibilityValue& rhs) {
return !(rhs == lhs);
}
enum class ImportantForAccessibility : uint8_t {
Auto,
Yes,
No,
NoHideDescendants,
};
enum class AccessibilityLiveRegion : uint8_t {
None,
Polite,
Assertive,
};
inline std::string toString(
const AccessibilityLiveRegion& accessibilityLiveRegion) {
switch (accessibilityLiveRegion) {
case AccessibilityLiveRegion::None:
return "none";
case AccessibilityLiveRegion::Polite:
return "polite";
case AccessibilityLiveRegion::Assertive:
return "assertive";
}
}
enum class AccessibilityRole {
None,
Button,
Dropdownlist,
Togglebutton,
Link,
Search,
Image,
Keyboardkey,
Text,
Adjustable,
Imagebutton,
Header,
Summary,
Alert,
Checkbox,
Combobox,
Menu,
Menubar,
Menuitem,
Progressbar,
Radio,
Radiogroup,
Scrollbar,
Spinbutton,
Switch,
Tab,
Tabbar,
Tablist,
Timer,
List,
Toolbar,
Grid,
Pager,
Scrollview,
Horizontalscrollview,
Viewgroup,
Webview,
Drawerlayout,
Slidingdrawer,
Iconmenu,
};
enum class Role {
Alert,
Alertdialog,
Application,
Article,
Banner,
Button,
Cell,
Checkbox,
Columnheader,
Combobox,
Complementary,
Contentinfo,
Definition,
Dialog,
Directory,
Document,
Feed,
Figure,
Form,
Grid,
Group,
Heading,
Img,
Link,
List,
Listitem,
Log,
Main,
Marquee,
Math,
Menu,
Menubar,
Menuitem,
Meter,
Navigation,
None,
Note,
Option,
Presentation,
Progressbar,
Radio,
Radiogroup,
Region,
Row,
Rowgroup,
Rowheader,
Scrollbar,
Searchbox,
Separator,
Slider,
Spinbutton,
Status,
Summary,
Switch,
Tab,
Table,
Tablist,
Tabpanel,
Term,
Timer,
Toolbar,
Tooltip,
Tree,
Treegrid,
Treeitem,
};
} // namespace facebook::react
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