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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/components/view

Просмотр файла: BoxShadowPropsConversions.h

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

#pragma once

#include <glog/logging.h>
#include <react/debug/react_native_expect.h>
#include <react/featureflags/ReactNativeFeatureFlags.h>
#include <react/renderer/components/view/CSSConversions.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/RawProps.h>
#include <react/renderer/css/CSSShadow.h>
#include <react/renderer/css/CSSValueParser.h>
#include <react/renderer/graphics/BoxShadow.h>
#include <optional>
#include <string>
#include <unordered_map>

namespace facebook::react {

inline void parseProcessedBoxShadow(
    const PropsParserContext& context,
    const RawValue& value,
    std::vector<BoxShadow>& result) {
  react_native_expect(value.hasType<std::vector<RawValue>>());
  if (!value.hasType<std::vector<RawValue>>()) {
    result = {};
    return;
  }

  std::vector<BoxShadow> boxShadows{};
  auto rawBoxShadows = static_cast<std::vector<RawValue>>(value);
  for (const auto& rawBoxShadow : rawBoxShadows) {
    bool isMap =
        rawBoxShadow.hasType<std::unordered_map<std::string, RawValue>>();
    react_native_expect(isMap);
    if (!isMap) {
      // If any box shadow is malformed then we should not apply any of them
      // which is the web behavior.
      result = {};
      return;
    }

    auto rawBoxShadowMap =
        static_cast<std::unordered_map<std::string, RawValue>>(rawBoxShadow);
    BoxShadow boxShadow{};
    auto offsetX = rawBoxShadowMap.find("offsetX");
    react_native_expect(offsetX != rawBoxShadowMap.end());
    if (offsetX == rawBoxShadowMap.end()) {
      result = {};
      return;
    }
    react_native_expect(offsetX->second.hasType<Float>());
    if (!offsetX->second.hasType<Float>()) {
      result = {};
      return;
    }
    boxShadow.offsetX = (Float)offsetX->second;

    auto offsetY = rawBoxShadowMap.find("offsetY");
    react_native_expect(offsetY != rawBoxShadowMap.end());
    if (offsetY == rawBoxShadowMap.end()) {
      result = {};
      return;
    }
    react_native_expect(offsetY->second.hasType<Float>());
    if (!offsetY->second.hasType<Float>()) {
      result = {};
      return;
    }
    boxShadow.offsetY = (Float)offsetY->second;

    auto blurRadius = rawBoxShadowMap.find("blurRadius");
    if (blurRadius != rawBoxShadowMap.end()) {
      react_native_expect(blurRadius->second.hasType<Float>());
      if (!blurRadius->second.hasType<Float>()) {
        result = {};
        return;
      }
      boxShadow.blurRadius = (Float)blurRadius->second;
    }

    auto spreadDistance = rawBoxShadowMap.find("spreadDistance");
    if (spreadDistance != rawBoxShadowMap.end()) {
      react_native_expect(spreadDistance->second.hasType<Float>());
      if (!spreadDistance->second.hasType<Float>()) {
        result = {};
        return;
      }
      boxShadow.spreadDistance = (Float)spreadDistance->second;
    }

    auto inset = rawBoxShadowMap.find("inset");
    if (inset != rawBoxShadowMap.end()) {
      react_native_expect(inset->second.hasType<bool>());
      if (!inset->second.hasType<bool>()) {
        result = {};
        return;
      }
      boxShadow.inset = (bool)inset->second;
    }

    auto color = rawBoxShadowMap.find("color");
    if (color != rawBoxShadowMap.end()) {
      fromRawValue(
          context.contextContainer,
          context.surfaceId,
          color->second,
          boxShadow.color);
    }

    boxShadows.push_back(boxShadow);
  }

  result = boxShadows;
}

inline std::optional<BoxShadow> fromCSSShadow(const CSSShadow& cssShadow) {
  // TODO: handle non-px values
  if (cssShadow.offsetX.unit != CSSLengthUnit::Px ||
      cssShadow.offsetY.unit != CSSLengthUnit::Px ||
      cssShadow.blurRadius.unit != CSSLengthUnit::Px ||
      cssShadow.spreadDistance.unit != CSSLengthUnit::Px) {
    return {};
  }

  return BoxShadow{
      .offsetX = cssShadow.offsetX.value,
      .offsetY = cssShadow.offsetY.value,
      .blurRadius = cssShadow.blurRadius.value,
      .spreadDistance = cssShadow.spreadDistance.value,
      .color = fromCSSColor(cssShadow.color),
      .inset = cssShadow.inset,
  };
}

inline void parseUnprocessedBoxShadowString(
    std::string&& value,
    std::vector<BoxShadow>& result) {
  auto boxShadowList = parseCSSProperty<CSSShadowList>((std::string)value);
  if (!std::holds_alternative<CSSShadowList>(boxShadowList)) {
    result = {};
    return;
  }

  for (const auto& cssShadow : std::get<CSSShadowList>(boxShadowList)) {
    if (auto boxShadow = fromCSSShadow(cssShadow)) {
      result.push_back(*boxShadow);
    } else {
      result = {};
      return;
    }
  }
}

inline std::optional<BoxShadow> parseBoxShadowRawValue(
    const PropsParserContext& context,
    const RawValue& value) {
  if (!value.hasType<std::unordered_map<std::string, RawValue>>()) {
    return {};
  }

  auto boxShadow = std::unordered_map<std::string, RawValue>(value);
  auto rawOffsetX = boxShadow.find("offsetX");
  if (rawOffsetX == boxShadow.end()) {
    return {};
  }
  auto offsetX = coerceLength(rawOffsetX->second);
  if (!offsetX.has_value()) {
    return {};
  }

  auto rawOffsetY = boxShadow.find("offsetY");
  if (rawOffsetY == boxShadow.end()) {
    return {};
  }
  auto offsetY = coerceLength(rawOffsetY->second);
  if (!offsetY.has_value()) {
    return {};
  }

  Float blurRadius = 0;
  auto rawBlurRadius = boxShadow.find("blurRadius");
  if (rawBlurRadius != boxShadow.end()) {
    if (auto blurRadiusValue = coerceLength(rawBlurRadius->second)) {
      if (*blurRadiusValue < 0) {
        return {};
      }
      blurRadius = *blurRadiusValue;
    } else {
      return {};
    }
  }

  Float spreadDistance = 0;
  auto rawSpreadDistance = boxShadow.find("spreadDistance");
  if (rawSpreadDistance != boxShadow.end()) {
    if (auto spreadDistanceValue = coerceLength(rawSpreadDistance->second)) {
      spreadDistance = *spreadDistanceValue;
    } else {
      return {};
    }
  }

  bool inset = false;
  auto rawInset = boxShadow.find("inset");
  if (rawInset != boxShadow.end()) {
    if (rawInset->second.hasType<bool>()) {
      inset = (bool)rawInset->second;
    } else {
      return {};
    }
  }

  SharedColor color;
  auto rawColor = boxShadow.find("color");
  if (rawColor != boxShadow.end()) {
    color = coerceColor(rawColor->second, context);
    if (!color) {
      return {};
    }
  }

  return BoxShadow{
      .offsetX = *offsetX,
      .offsetY = *offsetY,
      .blurRadius = blurRadius,
      .spreadDistance = spreadDistance,
      .color = color,
      .inset = inset};
}

inline void parseUnprocessedBoxShadowList(
    const PropsParserContext& context,
    std::vector<RawValue>&& value,
    std::vector<BoxShadow>& result) {
  for (const auto& rawValue : value) {
    if (auto boxShadow = parseBoxShadowRawValue(context, rawValue)) {
      result.push_back(*boxShadow);
    } else {
      result = {};
      return;
    }
  }
}

inline void parseUnprocessedBoxShadow(
    const PropsParserContext& context,
    const RawValue& value,
    std::vector<BoxShadow>& result) {
  if (value.hasType<std::string>()) {
    parseUnprocessedBoxShadowString((std::string)value, result);
  } else if (value.hasType<std::vector<RawValue>>()) {
    parseUnprocessedBoxShadowList(
        context, (std::vector<RawValue>)value, result);
  } else {
    result = {};
  }
}

inline void fromRawValue(
    const PropsParserContext& context,
    const RawValue& value,
    std::vector<BoxShadow>& result) {
  if (ReactNativeFeatureFlags::enableNativeCSSParsing()) {
    parseUnprocessedBoxShadow(context, value, result);
  } else {
    parseProcessedBoxShadow(context, value, result);
  }
}

} // namespace facebook::react

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