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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/components/view
Просмотр файла: BaseViewProps.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/components/view/AccessibilityProps.h>
#include <react/renderer/components/view/YogaStylableProps.h>
#include <react/renderer/components/view/primitives.h>
#include <react/renderer/core/LayoutMetrics.h>
#include <react/renderer/core/Props.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/graphics/BackgroundImage.h>
#include <react/renderer/graphics/BlendMode.h>
#include <react/renderer/graphics/BoxShadow.h>
#include <react/renderer/graphics/Color.h>
#include <react/renderer/graphics/Filter.h>
#include <react/renderer/graphics/Isolation.h>
#include <react/renderer/graphics/Transform.h>
#include <optional>
namespace facebook::react {
class BaseViewProps : public YogaStylableProps, public AccessibilityProps {
public:
BaseViewProps() = default;
BaseViewProps(
const PropsParserContext& context,
const BaseViewProps& sourceProps,
const RawProps& rawProps,
const std::function<bool(const std::string&)>& filterObjectKeys =
nullptr);
void setProp(
const PropsParserContext& context,
RawPropsPropNameHash hash,
const char* propName,
const RawValue& value);
#pragma mark - Props
// Color
Float opacity{1.0};
SharedColor backgroundColor{};
// Borders
CascadedBorderRadii borderRadii{};
CascadedBorderColors borderColors{};
CascadedBorderCurves borderCurves{}; // iOS only?
CascadedBorderStyles borderStyles{};
// Outline
SharedColor outlineColor{};
Float outlineOffset{};
OutlineStyle outlineStyle{OutlineStyle::Solid};
Float outlineWidth{};
// Shadow
SharedColor shadowColor{};
Size shadowOffset{0, -3};
Float shadowOpacity{};
Float shadowRadius{3};
Cursor cursor{};
// Box shadow
std::vector<BoxShadow> boxShadow{};
// Filter
std::vector<FilterFunction> filter{};
// Background Image
std::vector<BackgroundImage> backgroundImage{};
// MixBlendMode
BlendMode mixBlendMode{BlendMode::Normal};
// Isolate
Isolation isolation{Isolation::Auto};
// Transform
Transform transform{};
TransformOrigin transformOrigin{
{
ValueUnit{50.0f, UnitType::Percent},
ValueUnit{50.0f, UnitType::Percent},
},
0.0f,
};
BackfaceVisibility backfaceVisibility{};
bool shouldRasterize{};
std::optional<int> zIndex{};
// Events
PointerEventsMode pointerEvents{};
EdgeInsets hitSlop{};
bool onLayout{};
ViewEvents events{};
bool collapsable{true};
bool collapsableChildren{true};
bool removeClippedSubviews{false};
#pragma mark - Convenience Methods
CascadedBorderWidths getBorderWidths() const;
BorderMetrics resolveBorderMetrics(const LayoutMetrics& layoutMetrics) const;
Transform resolveTransform(const LayoutMetrics& layoutMetrics) const;
bool getClipsContentToBounds() const;
static Transform resolveTransform(
const Size& frameSize,
const Transform& transform,
const TransformOrigin& transformOrigin);
#if RN_DEBUG_STRING_CONVERTIBLE
SharedDebugStringConvertibleList getDebugProps() const override;
#endif
};
} // namespace facebook::react
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