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Просмотр файла: TouchEventEmitter.cpp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "TouchEventEmitter.h"
namespace facebook::react {
#pragma mark - Touches
static jsi::Value touchesPayload(
jsi::Runtime& runtime,
const Touches& touches) {
auto array = jsi::Array(runtime, touches.size());
int i = 0;
for (const auto& touch : touches) {
auto object = jsi::Object(runtime);
setTouchPayloadOnObject(object, runtime, touch);
array.setValueAtIndex(runtime, i++, object);
}
return array;
}
static jsi::Value touchEventPayload(
jsi::Runtime& runtime,
const TouchEvent& event) {
auto object = jsi::Object(runtime);
object.setProperty(
runtime, "touches", touchesPayload(runtime, event.touches));
object.setProperty(
runtime, "changedTouches", touchesPayload(runtime, event.changedTouches));
object.setProperty(
runtime, "targetTouches", touchesPayload(runtime, event.targetTouches));
if (!event.changedTouches.empty()) {
const auto& firstChangedTouch = *event.changedTouches.begin();
setTouchPayloadOnObject(object, runtime, firstChangedTouch);
}
return object;
}
void TouchEventEmitter::dispatchTouchEvent(
std::string type,
TouchEvent event,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
[event = std::move(event)](jsi::Runtime& runtime) {
return touchEventPayload(runtime, event);
},
category);
}
void TouchEventEmitter::dispatchPointerEvent(
std::string type,
PointerEvent event,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
std::make_shared<PointerEvent>(std::move(event)),
category);
}
void TouchEventEmitter::onTouchStart(TouchEvent event) const {
dispatchTouchEvent(
"touchStart", std::move(event), RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onTouchMove(TouchEvent event) const {
dispatchUniqueEvent(
"touchMove", [event = std::move(event)](jsi::Runtime& runtime) {
return touchEventPayload(runtime, event);
});
}
void TouchEventEmitter::onTouchEnd(TouchEvent event) const {
dispatchTouchEvent(
"touchEnd", std::move(event), RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onTouchCancel(TouchEvent event) const {
dispatchTouchEvent(
"touchCancel", std::move(event), RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onClick(PointerEvent event) const {
dispatchPointerEvent("click", std::move(event), RawEvent::Category::Discrete);
}
void TouchEventEmitter::onPointerCancel(PointerEvent event) const {
dispatchPointerEvent(
"pointerCancel", std::move(event), RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerDown(PointerEvent event) const {
dispatchPointerEvent(
"pointerDown", std::move(event), RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerMove(PointerEvent event) const {
dispatchUniqueEvent(
"pointerMove", std::make_shared<PointerEvent>(std::move(event)));
}
void TouchEventEmitter::onPointerUp(PointerEvent event) const {
dispatchPointerEvent(
"pointerUp", std::move(event), RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerEnter(PointerEvent event) const {
dispatchPointerEvent(
"pointerEnter", std::move(event), RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerLeave(PointerEvent event) const {
dispatchPointerEvent(
"pointerLeave", std::move(event), RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerOver(PointerEvent event) const {
dispatchPointerEvent(
"pointerOver", std::move(event), RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerOut(PointerEvent event) const {
dispatchPointerEvent(
"pointerOut", std::move(event), RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onGotPointerCapture(PointerEvent event) const {
dispatchPointerEvent(
"gotPointerCapture",
std::move(event),
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onLostPointerCapture(PointerEvent event) const {
dispatchPointerEvent(
"lostPointerCapture",
std::move(event),
RawEvent::Category::ContinuousEnd);
}
} // namespace facebook::react
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