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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/core
Просмотр файла: ComponentDescriptor.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/core/EventDispatcher.h>
#include <react/renderer/core/InstanceHandle.h>
#include <react/renderer/core/Props.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/RawPropsParser.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/State.h>
#include <react/renderer/core/StateData.h>
namespace facebook::react {
class ComponentDescriptorParameters;
class ComponentDescriptor;
class ContextContainer;
using SharedComponentDescriptor = std::shared_ptr<const ComponentDescriptor>;
/*
* Abstract class defining an interface of `ComponentDescriptor`.
* `ComponentDescriptor` represents particular `ShadowNode` type and
* defines (customizes) basic operations with particular kind of
* `ShadowNode`s (such as creating, cloning, props and children managing).
*/
class ComponentDescriptor {
public:
using Shared = std::shared_ptr<const ComponentDescriptor>;
using Unique = std::unique_ptr<const ComponentDescriptor>;
/*
* `Flavor` is a special concept designed to allow registering instances of
* the exact same `ComponentDescriptor` class with different `ComponentName`
* and `ComponentHandle` (the particular custom implementation might use
* stored `flavor` to return different values from those virtual methods).
* Since it's a very niche requirement (e.g. we plan to use it for
* an interoperability layer with old renderer), we are thinking about
* removing this feature completely after it's no longer needed.
*/
using Flavor = std::shared_ptr<const void>;
explicit ComponentDescriptor(
const ComponentDescriptorParameters& parameters,
RawPropsParser&& rawPropsParser = {});
virtual ~ComponentDescriptor() = default;
/*
* Returns stored instance of `ContextContainer`.
*/
const std::shared_ptr<const ContextContainer>& getContextContainer() const;
/*
* Returns `componentHandle` associated with particular kind of components.
* All `ShadowNode`s of this type must return same `componentHandle`.
*/
virtual ComponentHandle getComponentHandle() const = 0;
/*
* Returns component's name.
* React uses a `name` to refer to particular kind of components in
* `create` requests.
*/
virtual ComponentName getComponentName() const = 0;
/*
* Returns traits associated with a particular component type.
*/
virtual ShadowNodeTraits getTraits() const = 0;
/*
* Creates a new `ShadowNode` of a particular component type.
*/
virtual std::shared_ptr<ShadowNode> createShadowNode(
const ShadowNodeFragment& fragment,
const ShadowNodeFamily::Shared& family) const = 0;
/*
* Clones a `ShadowNode` with optionally new `props` and/or `children`.
*/
virtual std::shared_ptr<ShadowNode> cloneShadowNode(
const ShadowNode& sourceShadowNode,
const ShadowNodeFragment& fragment) const = 0;
/*
* Appends (by mutating) a given `childShadowNode` to `parentShadowNode`.
*/
virtual void appendChild(
const std::shared_ptr<const ShadowNode>& parentShadowNode,
const std::shared_ptr<const ShadowNode>& childShadowNode) const = 0;
/*
* Creates a new `Props` of a particular type with all values copied from
* `props` and `rawProps` applied on top of this.
* If `props` is `nullptr`, a default `Props` object (with default values)
* will be used.
* Must return an object which is NOT pointer equal to `props`.
*/
virtual Props::Shared cloneProps(
const PropsParserContext& context,
const Props::Shared& props,
RawProps rawProps) const = 0;
/*
* Create an initial State object that represents (and contains) an initial
* State's data which can be constructed based on initial Props.
*/
virtual State::Shared createInitialState(
const Props::Shared& props,
const ShadowNodeFamily::Shared& family) const = 0;
/*
* Creates a new State object that represents (and contains) a new version of
* State's data.
*/
virtual State::Shared createState(
const ShadowNodeFamily& family,
const StateData::Shared& data) const = 0;
/*
* Creates a shadow node family for particular node.
*/
virtual ShadowNodeFamily::Shared createFamily(
const ShadowNodeFamilyFragment& fragment) const = 0;
protected:
friend ShadowNode;
EventDispatcher::Weak eventDispatcher_;
std::shared_ptr<const ContextContainer> contextContainer_;
Flavor flavor_;
RawPropsParser rawPropsParser_;
/*
* Called immediately after `ShadowNode` is created, cloned or state is
* progressed using clonesless state progression (not fully shipped yet).
*
* Override this method to pass information from custom `ComponentDescriptor`
* to new instance of `ShadowNode`.
*
* Example usages:
* - Inject image manager to `ImageShadowNode` in
* `ImageComponentDescriptor`.
* - Set `ShadowNode`'s size from state in
* `ModalHostViewComponentDescriptor`.
*/
virtual void adopt(ShadowNode& shadowNode) const = 0;
};
/*
* Represents a collection of arguments that sufficient to construct a
* `ComponentDescriptor`.
*/
class ComponentDescriptorParameters {
public:
EventDispatcher::Weak eventDispatcher;
ContextContainer::Shared contextContainer;
ComponentDescriptor::Flavor flavor;
};
} // namespace facebook::react
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