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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/core
Просмотр файла: ConcreteShadowNode.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/debug/react_native_assert.h>
#include <react/renderer/core/ConcreteState.h>
#include <react/renderer/core/Props.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/RawProps.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/ShadowNodeFamily.h>
#include <react/renderer/core/StateData.h>
namespace facebook::react {
/*
* Base templace class for all `ShadowNode`s which connects exact `ShadowNode`
* type with exact `Props` type.
* `ConcreteShadowNode` is a default implementation of `ShadowNode` interface
* with many handy features.
*/
template <
ComponentName concreteComponentName,
typename BaseShadowNodeT,
typename PropsT,
typename EventEmitterT = EventEmitter,
typename StateDataT = StateData>
class ConcreteShadowNode : public BaseShadowNodeT {
static_assert(
std::is_base_of<ShadowNode, BaseShadowNodeT>::value,
"BaseShadowNodeT must be a descendant of ShadowNode");
static_assert(
std::is_base_of<Props, PropsT>::value,
"PropsT must be a descendant of Props");
protected:
using ShadowNode::props_;
using ShadowNode::state_;
public:
using BaseShadowNodeT::BaseShadowNodeT;
using ConcreteProps = PropsT;
using SharedConcreteProps = std::shared_ptr<const PropsT>;
using UnsharedConcreteProps = std::shared_ptr<PropsT>;
using ConcreteEventEmitter = EventEmitterT;
using SharedConcreteEventEmitter = std::shared_ptr<const EventEmitterT>;
using SharedConcreteShadowNode = std::shared_ptr<const ConcreteShadowNode>;
using ConcreteState = ConcreteState<StateDataT>;
using ConcreteStateData = StateDataT;
static ComponentName Name() {
return ComponentName(concreteComponentName);
}
static ComponentHandle Handle() {
return ComponentHandle(concreteComponentName);
}
/*
* A set of traits associated with a particular class.
* Reimplement in subclasses to declare class-specific traits.
*/
static ShadowNodeTraits BaseTraits() {
return BaseShadowNodeT::BaseTraits();
}
static UnsharedConcreteProps Props(
const PropsParserContext& context,
const RawProps& rawProps,
const Props::Shared& baseProps = nullptr) {
return std::make_shared<PropsT>(
context,
baseProps ? static_cast<const PropsT&>(*baseProps)
: *defaultSharedProps(),
rawProps);
}
static const SharedConcreteProps& defaultSharedProps() {
static const SharedConcreteProps defaultSharedProps =
std::make_shared<const PropsT>();
return defaultSharedProps;
}
static ConcreteStateData initialStateData(
const Props::Shared& /*props*/,
const ShadowNodeFamily::Shared& /*family*/,
const ComponentDescriptor& /*componentDescriptor*/) {
return {};
}
/*
* Returns a concrete props object associated with the node.
* Thread-safe after the node is sealed.
*/
const ConcreteProps& getConcreteProps() const {
react_native_assert(
BaseShadowNodeT::props_ && "Props must not be `nullptr`.");
return static_cast<const ConcreteProps&>(*props_);
}
/*
* Returns a concrete props object associated with the node, as a shared_ptr.
* Thread-safe after the node is sealed.
*/
const std::shared_ptr<const ConcreteProps>& getConcreteSharedProps() const {
react_native_assert(
BaseShadowNodeT::props_ && "Props must not be `nullptr`.");
return std::static_pointer_cast<const ConcreteProps>(props_);
}
/*
* Returns a concrete event emitter object associated with the node.
* Thread-safe after the node is sealed.
*/
const ConcreteEventEmitter& getConcreteEventEmitter() const {
return static_cast<const ConcreteEventEmitter&>(
*BaseShadowNodeT::getEventEmitter());
}
/*
* Returns a concrete state data associated with the node.
* Thread-safe after the node is sealed.
*/
const ConcreteStateData& getStateData() const {
react_native_assert(state_ && "State must not be `nullptr`.");
return static_cast<const ConcreteState*>(state_.get())->getData();
}
/*
* Creates and assigns a new state object containing given state data.
* Can be called only before the node is sealed (usually during construction).
*/
void setStateData(ConcreteStateData&& data) {
Sealable::ensureUnsealed();
state_ = std::make_shared<const ConcreteState>(
std::make_shared<const ConcreteStateData>(std::move(data)), *state_);
}
};
} // namespace facebook::react
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