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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/core
Просмотр файла: EventQueue.cpp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventQueue.h"
#include <react/featureflags/ReactNativeFeatureFlags.h>
#include "EventEmitter.h"
#include "ShadowNodeFamily.h"
namespace facebook::react {
EventQueue::EventQueue(
EventQueueProcessor eventProcessor,
std::unique_ptr<EventBeat> eventBeat)
: eventProcessor_(std::move(eventProcessor)),
eventBeat_(std::move(eventBeat)) {
eventBeat_->setBeatCallback(
[this](jsi::Runtime& runtime) { onBeat(runtime); });
if (ReactNativeFeatureFlags::enableSynchronousStateUpdates()) {
eventBeat_->unstable_setInduceCallback([this]() { flushStateUpdates(); });
}
}
void EventQueue::enqueueEvent(RawEvent&& rawEvent) const {
{
std::scoped_lock lock(queueMutex_);
if (rawEvent.isUnique) {
auto repeatedEvent = eventQueue_.rend();
for (auto it = eventQueue_.rbegin(); it != eventQueue_.rend(); ++it) {
if (it->eventTarget == rawEvent.eventTarget) {
// It is necessary to maintain order of different event types
// for the same target. If the same target has event types A1, B1
// in the event queue and event A2 occurs. A1 has to stay in the
// queue.
if (it->isUnique && it->type == rawEvent.type) {
repeatedEvent = it;
}
break;
}
}
if (repeatedEvent == eventQueue_.rend()) {
eventQueue_.push_back(std::move(rawEvent));
} else {
*repeatedEvent = std::move(rawEvent);
}
} else {
eventQueue_.push_back(std::move(rawEvent));
}
}
onEnqueue();
}
void EventQueue::enqueueUniqueEvent(RawEvent&& rawEvent) const {
rawEvent.isUnique = true;
enqueueEvent(std::move(rawEvent));
}
void EventQueue::enqueueStateUpdate(StateUpdate&& stateUpdate) const {
{
std::scoped_lock lock(queueMutex_);
if (!stateUpdateQueue_.empty()) {
const auto position = stateUpdateQueue_.back();
if (stateUpdate.family == position.family) {
stateUpdateQueue_.pop_back();
}
}
stateUpdateQueue_.push_back(std::move(stateUpdate));
}
onEnqueue();
}
void EventQueue::onEnqueue() const {
eventBeat_->request();
}
void EventQueue::experimental_flushSync() const {
eventBeat_->requestSynchronous();
}
void EventQueue::onBeat(jsi::Runtime& runtime) const {
if (!ReactNativeFeatureFlags::enableSynchronousStateUpdates()) {
flushStateUpdates();
}
flushEvents(runtime);
}
void EventQueue::flushEvents(jsi::Runtime& runtime) const {
std::vector<RawEvent> queue;
{
std::scoped_lock lock(queueMutex_);
if (eventQueue_.empty()) {
return;
}
queue = std::move(eventQueue_);
eventQueue_.clear();
}
eventProcessor_.flushEvents(runtime, std::move(queue));
}
void EventQueue::flushStateUpdates() const {
std::vector<StateUpdate> stateUpdateQueue;
{
std::scoped_lock lock(queueMutex_);
if (stateUpdateQueue_.empty()) {
return;
}
stateUpdateQueue = std::move(stateUpdateQueue_);
stateUpdateQueue_.clear();
}
eventProcessor_.flushStateUpdates(std::move(stateUpdateQueue));
}
} // namespace facebook::react
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