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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/core
Просмотр файла: EventEmitter.cpp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventEmitter.h"
#include <cxxreact/TraceSection.h>
#include <folly/dynamic.h>
#include <jsi/jsi.h>
#include "DynamicEventPayload.h"
#include "RawEvent.h"
namespace facebook::react {
static bool hasPrefix(const std::string& str, const std::string& prefix) {
return str.compare(0, prefix.length(), prefix) == 0;
}
// TODO(T29874519): Get rid of "top" prefix once and for all.
/*
* Replaces "on" with "top" if present. Or capitalizes the first letter and adds
* "top" prefix. E.g. "eventName" becomes "topEventName", "onEventName" also
* becomes "topEventName".
*/
/* static */ std::string EventEmitter::normalizeEventType(std::string type) {
auto prefixedType = std::move(type);
if (facebook::react::hasPrefix(prefixedType, "top")) {
return prefixedType;
}
if (facebook::react::hasPrefix(prefixedType, "on")) {
return "top" + prefixedType.substr(2);
}
prefixedType[0] = static_cast<char>(toupper(prefixedType[0]));
return "top" + prefixedType;
}
std::mutex& EventEmitter::DispatchMutex() {
static std::mutex mutex;
return mutex;
}
ValueFactory EventEmitter::defaultPayloadFactory() {
static auto payloadFactory =
ValueFactory{[](jsi::Runtime& runtime) { return jsi::Object(runtime); }};
return payloadFactory;
}
EventEmitter::EventEmitter(
SharedEventTarget eventTarget,
EventDispatcher::Weak eventDispatcher)
: eventTarget_(std::move(eventTarget)),
eventDispatcher_(std::move(eventDispatcher)) {}
void EventEmitter::dispatchEvent(
std::string type,
folly::dynamic&& payload,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
std::make_shared<DynamicEventPayload>(std::move(payload)),
category);
}
void EventEmitter::dispatchUniqueEvent(
std::string type,
folly::dynamic&& payload) const {
dispatchUniqueEvent(
std::move(type),
std::make_shared<DynamicEventPayload>(std::move(payload)));
}
void EventEmitter::dispatchEvent(
std::string type,
const ValueFactory& payloadFactory,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
std::make_shared<ValueFactoryEventPayload>(payloadFactory),
category);
}
void EventEmitter::dispatchEvent(
std::string type,
SharedEventPayload payload,
RawEvent::Category category) const {
TraceSection s("EventEmitter::dispatchEvent", "type", type);
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
eventDispatcher->dispatchEvent(RawEvent(
normalizeEventType(std::move(type)),
std::move(payload),
eventTarget_,
shadowNodeFamily_,
category));
}
void EventEmitter::dispatchUniqueEvent(
std::string type,
const ValueFactory& payloadFactory) const {
dispatchUniqueEvent(
std::move(type),
std::make_shared<ValueFactoryEventPayload>(payloadFactory));
}
void EventEmitter::dispatchUniqueEvent(
std::string type,
SharedEventPayload payload) const {
TraceSection s("EventEmitter::dispatchUniqueEvent");
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
eventDispatcher->dispatchUniqueEvent(RawEvent(
normalizeEventType(std::move(type)),
std::move(payload),
eventTarget_,
shadowNodeFamily_,
RawEvent::Category::Continuous));
}
void EventEmitter::setEnabled(bool enabled) const {
enableCounter_ += enabled ? 1 : -1;
bool shouldBeEnabled = enableCounter_ > 0;
if (isEnabled_ != shouldBeEnabled) {
isEnabled_ = shouldBeEnabled;
if (eventTarget_) {
eventTarget_->setEnabled(isEnabled_);
}
}
// Note: Initially, the state of `eventTarget_` and the value `enableCounter_`
// is mismatched intentionally (it's `non-null` and `0` accordingly). We need
// this to support an initial nebula state where the event target must be
// retained without any associated mounted node.
bool shouldBeRetained = enableCounter_ > 0;
if (shouldBeRetained != (eventTarget_ != nullptr)) {
if (!shouldBeRetained) {
eventTarget_.reset();
}
}
}
void EventEmitter::setShadowNodeFamily(
std::weak_ptr<const ShadowNodeFamily> shadowNodeFamily) const {
shadowNodeFamily_ = std::move(shadowNodeFamily);
}
const SharedEventTarget& EventEmitter::getEventTarget() const {
return eventTarget_;
}
} // namespace facebook::react
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