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Текущая директория: /usr/lib/node_modules/bitgo/node_modules/react-native/ReactCommon/react/renderer/core
Просмотр файла: EventEmitter.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <mutex>
#include <folly/dynamic.h>
#include <react/renderer/core/EventDispatcher.h>
#include <react/renderer/core/EventPayload.h>
#include <react/renderer/core/EventTarget.h>
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/ValueFactoryEventPayload.h>
namespace facebook::react {
class EventEmitter;
using SharedEventEmitter = std::shared_ptr<const EventEmitter>;
/*
* Base class for all particular typed event handlers.
* Stores a pointer to `EventTarget` identifying a particular component and
* a weak pointer to `EventDispatcher` which is responsible for delivering the
* event.
*/
class EventEmitter {
public:
using Shared = std::shared_ptr<const EventEmitter>;
static std::string normalizeEventType(std::string type);
static std::mutex& DispatchMutex();
static ValueFactory defaultPayloadFactory();
EventEmitter(
SharedEventTarget eventTarget,
EventDispatcher::Weak eventDispatcher);
virtual ~EventEmitter() = default;
/*
* Enables/disables event emitter.
* Enabled event emitter retains a pointer to `eventTarget` strongly (as
* `std::shared_ptr`) whereas disabled one don't.
* Enabled/disabled state is also proxied to `eventTarget` where it indicates
* a possibility to extract JSI value from it.
* The enable state is additive; a number of `enable` calls should be equal to
* a number of `disable` calls to release the event target.
* `DispatchMutex` must be acquired before calling.
*/
void setEnabled(bool enabled) const;
/*
* Sets a weak reference to the cooresponding ShadowNodeFamily
*/
void setShadowNodeFamily(
std::weak_ptr<const ShadowNodeFamily> shadowNodeFamily) const;
const SharedEventTarget& getEventTarget() const;
/*
* Experimental API that will change in the future.
*/
template <typename Lambda>
void experimental_flushSync(Lambda syncFunc) const {
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
syncFunc();
eventDispatcher->experimental_flushSync();
}
/*
* Initiates an event delivery process.
* Is used by particular subclasses only.
*/
void dispatchEvent(
std::string type,
const ValueFactory& payloadFactory =
EventEmitter::defaultPayloadFactory(),
RawEvent::Category category = RawEvent::Category::Unspecified) const;
void dispatchEvent(
std::string type,
folly::dynamic&& payload,
RawEvent::Category category = RawEvent::Category::Unspecified) const;
void dispatchEvent(
std::string type,
SharedEventPayload payload,
RawEvent::Category category = RawEvent::Category::Unspecified) const;
void dispatchUniqueEvent(std::string type, folly::dynamic&& payload) const;
void dispatchUniqueEvent(
std::string type,
const ValueFactory& payloadFactory =
EventEmitter::defaultPayloadFactory()) const;
void dispatchUniqueEvent(std::string type, SharedEventPayload payload) const;
private:
friend class UIManagerBinding;
mutable SharedEventTarget eventTarget_;
mutable std::weak_ptr<const ShadowNodeFamily> shadowNodeFamily_;
EventDispatcher::Weak eventDispatcher_;
mutable int enableCounter_{0};
mutable bool isEnabled_{false};
};
} // namespace facebook::react
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